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1. Conquer the Cross™ is played by one person at a time, although an unlimited number of challengers can play sequentially against each other.
2. A minimum of one ball must be pocketed during each shot, although multiple pocketed balls are allowed if possible (i.e., the game will last 15 shots or less).
3. If any shot results in a missed shot or unpocketed ball, the game is over and must be reset for a new player to begin.
4. If the cue ball scratches at any time, the game is over and must be reset for a new player to begin.
5. Slop play is allowed throughout the entire Conquer the Cross™ challenge.
1. Begin by purchasing the Conquer the Cross™ rack and set up the pool/billiard balls as follows:
2. Place one ball in front, and directly in the center, of each of the six pockets.
3. Utilizing the Conquer the Cross™ rack (patent pending), set up the remaining nine balls directly in the center of the pool/billiards table. Ensure the rack is tight so that each ball contacts its neighbor.
4. Note: Numbers and the traditional “stripes/solids” designation are irrelevant in the Conquer the Cross™ challenge game.
1. Play begins by the player placing the cue ball anywhere on the pool table and shooting any of the six perimeter balls.
2. At no time during Stage 1 can the cue ball strike, bump, jump, or touch in any way, the Cross-racked balls positioned in the table center. If the Cross is touched by the cue ball (or any other ball) during Stage 1, the game is over and must be reset for a new player to begin.
3. Immediately after the first shot, the player’s opponent selects the most difficult remaining shots until the six perimeter balls have been pocketed.
4. The player must eliminate all six perimeter balls in their intended/designated pockets.
5. When all six perimeter balls are pocketed with the center Cross still intact, Stage 2 begins.
6. If at any time a shot concludes without the intended ball being pocketed in its designated pocket, the player violates Rules of Play - Rule 2; the game is over and must be reset for a new player to begin.
7. NOTE: Immediately after sinking the last perimeter ball, if the cue ball continues movement and contacts the cross in any way, the player violates Stage 1 - Rule 2; the game is over and must be reset for a new player to begin.
1. The player calculates their best shot and “Breaks the Cross”.
2. Based on the position of the Cross and simple physics, either of the two outermost ball should be pocketed during the initial breaking of the Cross (as shown).
3. If no balls are pocketed during the breaking of the Cross, the player violates Rules of Play - Rule 2; the game is over and must be reset for a new player to begin.
1. Once the Cross has been successfully broken (i.e., a ball has been pocketed in the process), the player is now allowed to shoot any ball of their choice and play continues as longs as a ball is pocketed on each shot.
2. If no balls are pocketed during any shot, the player violates Rules of Play - Rule 2; the game is over and must be reset for a new player to begin.
3. A scratch on the final shot violates Rule 3; the game is over and must be reset for a new player to begin.
4. The Cross is finally conquered only when all object balls have been eliminated in succession without missing any shots in the process. The player that accomplishes this feat earns the title of “Champion”.
1. Practice on your own by honestly picking the most difficult shots for yourself during Stage 1.
2. Advanced Play: Disallow slop from the entire game.
3. Expert Play: Require all shots be called to specific designated pockets.
4. Team Play: In a team of two, alternate shots between both teammates.
5. Still can't Conquer the Cross? Utilize Tournament Scoring (below) to compete amongst friends.
1. Set up traditional Conquer the Cross game and play per the rules above
2. Earn points as noted in item 3 (below) until you miss a shot or clear the table.
3. Keep track of your score per the following point-rank system:
4. Play alternating frames while either
5. Reset to the beginning of the game whenever a player misses or clears the table. Keep track of each player's score per frame.
6. Point total is added up at the end of the number of frames where the highest total wins the match, OR play continues until the predetermined point total is achieved.
When either scenario in 6 is achieved, this player is declared the “Winner” – but cannot be deemed the “Champion” as that exclusive title is reserved only for those who truly Conquer the Cross.
Drop us a note through the Contact Info below and we'll check it out and possibly add it to our Gaming Variant / Advanced Play options.